Game Rules

  • The size of an Alliance Baseball Field will be three times the size of the MLB playing fields. There are no foul ball areas on the regular field of play. Fouls are only into the crowds. Foul poles situated where the crowds are will indicate foul ball when the ball is hit over the outfield fence. Any ball hit over one hundred feet into the air is considered a hit and the batter and runners must achieve a base or bases or be eligible for a bean on the field of play. “Electronic umpires will see to the ‘over one hundred foot high’ pop ups as fair ball. If a ball is popped up under a hundred feet it is considered a dead ball and no ball or strike will be assessed. Play will continue normally when a ball popped up is made dead.
  • The playing field will consist of holistic-colored turf that will change colors to designate game play situations. (Read the rules of play in the novel).
  • Green turf means go, red means stop (i.e. ‘outs’) and yellow indicates a protection rule is applied.
  • A starting field team consists of 9 regular starting players and 2 ‘minor’ infielder starters.
  • A total of 61 players and five coaches (coaches can be made into players when needed) must be placed on a roster to start a regular season or play-off game.
  • The game will consist of nine innings with three ‘outs’ per inning per team.
  • Four outs will be allowed in any inning when the bases are loaded and there is none out. All runners are considered fair game when the bases are loaded when the ball is hit.
  • The ball will consist of the regular leather, cork, and rubber materials, but twelve half-inch spikes shall be incorporated into the ball that will come out when the ball is thrown at a base runner. If a player touches a base before the ball hits him, the ball will immediately go marsh mellow soft as not to injure the safe runner. this action of the ball going soft shall automatically monitored by an electronic sensing program used in the game timed to 100 thousands of a second to protect the runner.
  • All offensive players will wear enhanced running robotic gear and relevant body armour.
  • All defensive players must wear mandatory technological equipment and a digital tracking device over the eye of their choosing to gauge ball speed.
  • Pitchers will be fitted with special robotic throwing-arm gear that will allow them to throw the ball ninety percent faster than the pitcher can naturally throw.
  • The minor infielders can only field the ball along the first and third baselines 180 feet past each base into the outfield and behind the catcher. They must never interfere with regular play and can only throw the ball back to their respective defensive team and not at offensive runners.
  • You may kill your opponent(s) on the field of play with one or two beans with the spiked ball. (No more than two.)
  • The ball must be ‘thrown’ at the offensive player/runner by the defensive player fielding the ball to account for an out – aka a bean’ in the game. Fly outs, force outs and tagging a player with the ball is not considered an out in Alliance Baseball. those rules of old are redundant now.
  • Minor Infielders cannot throw the ball intentionally at offensive runners, they can only retrieve an errant ball and get it back into play, to their respective regular players on the field of play.
  • If the thrown ball by a defensive player hits the runner rendering him unconscious, dead, or crippled after one ‘bean’ and unable to continue, that is considered an ‘out’ by the field umpires on the field of play.
  • A red light will be holographically raised around the downed/injured runner(s) by the umpire closest to the play, so the beaned runner is no longer considered eligible as a part of the infield play and shall be removed by clayon robots after play has been stopped by reffing officials.
  • If the runner is conscious after one bean, and can continue physically after being hit, the opposing defensive team players can pick up the ball again and bean the runner a second time with any amount of force they wish to complete the out. If an injured runner fakes an injury so it seems he can’t continue to run and is deemed by the field umpires as faking injury the field umpires will declare aloud that the faking injured player is doing so and that player shall not be considered out on a first bean and is open to a second bean by any defensive player.
  • Striking out at bat is also considered an out. In field Pop ups- A baseball must be popped over 100 feet into the air (deemed by positioned detecting lasers) to be considered ‘in fair play’, the batter must run to first base if the pop up is called ‘fair ball’, otherwise it is a dead ball. The same rule applies to a fly ball hit to the out field. If a ball is hit to the out field ( past the infield sand line) even if the ball is hit under a hundred feet it is considered a fair ball and runners must advance to an open base.
  • If the batter attains a walk’ on a four-ball count, a yellow holographic light will appear, and he will proceed to first base without interference as well as all other runners on base.
  • If a runner can outrun the play after he has hit the ball and reach the base(s) he’s going for without being beaned (once or twice) by the ball thrown at him, the ball will go soft so as not to cause injury when the base has been achieved even if the ball is thrown at the runner suring play.
  • Overrunning bases is not allowed, and if done the runner is open to being beaned, even at first base.
  • Pitchers shall and cannot throw a ball intentionally at a batter. To be found doing so intentionally shall mean a game ejection, large fine and possibly a year in jail. This is to protect batters from indescriminente pitching.